Homebrew Rules

Saturday, 6 May 2023

Argie bargie on the A41

Worked through my 1926 game today using rules that were designed for single model skirmish stuff using playing cards instead of dice. It’s fair to say that it went at a right old clip (done and dusted in an hour) so here’s the report - in glorious Broom battle picture library format.

The Birmingham Corporation Airforce’s only plane - met up with the ammunition convoy from Liverpool and proceeded to scout out the road ahead. 


The convoy wends its way south. The vehicles with grey bases are unable to travel cross country without the a real chance of serious damage or becoming bogged.


The DH4 spots movement at the road junction below. Inspector Knacker’s lads from ‘K’ Division saw the red tail band and they let fly with their new rifles. In a departure from Lambshead’s rules I determined the actual damage caused to machinery by using my acme damage dice (in yellow). The rozzers scored one hit and the damage dice revealed a piston icon, meaning an engine hit. The DH4 began to smoke but remained flyable…for now.

Engine trouble! A second hit on the engine will bring the DH4 down. But I can’t fly it off the board without counting it as a loss - which will affect morale. (The plane was a mixed blessing. The use of planes is not really covered in Lambshead’s rules so I freestlyed a bit. While it can move a long distance in a single turn (24inches) it is vulnerable to ground fire and obviously can’t just hover in place so needs at least one precious action point per turn to keep it moving forward in the air). 


The forces of reaction were not slow in responding. Spurred on by the overflight and the sound of approaching vehicles, the Fascist blue shirts fired up Carlotta the armored car (donated by Mussolini) and raced across the field flanking the main road. As they emerged from the edge of a copse they saw the Liverpudlian convoy stretched out along the road to their left. A quick burst of fire at the lead armoured car raked it from stem to stern, two shield icons showed hits against the Austin’s baked bean tin armour. 


…followed by a hit on one of the vehicles turrets that disabled its port side machine gun.


The convoy was forced to a halt as the twin turreted vehicle swerved off the road and crashed into a tree.

The convoy ground to a halt. Alarmed by the armoured cars sudden appearance and the destruction it had wrought, the drivers of the ammunition truck and the lorry behind it veered off the road in order to find cover - risking the possibility of immobilising themselves in the process. Two squads of Workers Factory Defence volunteers debussed from their…erm…busses…and raced towards the hedge line while at the tail end of the convoy the Lanchester armoured car hared off across the field and the ex soldiers travelling in the military truck prepared to take the fight to the fascists.


Exploiting a change in initiative the squad of Workers Defence Force soldiers rush the Ernhardt armoured car and hurl a bunch of grenades at it. The car survives intact but the Vickers machine gun barrel is badly damaged and it is unable to fire back.

The reds remaining car (a Lanchester) heads across the fields with a view to flanking the blocking forces position. Unseen, but in the background, the Liverpool militia sneak along the hedge line with a similar intention.

Unable to fire and in danger of being overwhelmed the crew of Carlotta get the hell out of Dodge.

The DH4 limps around for another pass and manages to drop one of its cooper bombs in the dug out occupied by a squad of the Rotary Club Fencibles. They are marked as “downed” for now (a mixture of killed, wounded or just taking cover) rendering them useless until their actual combat status is reassessed at the end of a turn. 

The plucky aviators are on the receiving end of another fusillade from the ‘K’ Division coppers and the observer slumps over his bomb rack, badly wounded. 
 
Alerted by the bombs explosion the Liverpudlian flanking forces close in.

The red militia swarm over the defences and defeat the squad of downed fencibles in close combat. (The civilian militia squads only sport the odd handgun or shotgun - their close range offensive potential mostly being an array of blunt instruments). Unfortunately a second group, unaffected  by the dropped bomb, are waiting for them.

The fencibles fire…and miss as the angry dockers storm the second redoubt. Rushing over in support a squadra of British Fascisti blue shirts get there just in time...

…to see the redoubt defenders fall under the iron bar wielding scousers. The blue shirts are armed with rifles AND a Lewis gun and they let rip without sparing their ammo. Even as the Liverpool lads fell under this fusillade their second squad, who’d been following close behind, stormed out from behind the parked lorry. The blue shirt Corporal traversed swiftly and caught the newcomers before they could get to grips with his squadra. Then a joker was drawn which ended the turn. (All turns are of unknowable length in these rules - being triggered by the draw of that card from either players pack). During the brief admin phase that followed both sides just scraped through their morale checks - the reds hampered by their repudiation of all officers (and thereby failing to receive any morale boost from one).

One of the only bits of useful advice my father ever gave me is hereby shown to be true. “Never charge a light machine gun armed only with a pipe wrench”, he once cautioned. Thanks Dad. Wise words indeed. There were no survivors from the two red militia squads. The Lanchester armoured car drove forward and while trying to keep a respectable distance they hosed the truck and the blue shirts with their Vickers. The blue shirts hit the dirt…


Stuck in their mobile biscuit tin, the crew of the Lanchester were so focussed on the British Fascisti that they failed to notice the heroes of ‘K’ Division sneaking up on their left. When the vehicle commander popped his head up from the turret hatch to see what damage they’d done, he got coshed on the noggin by PC 289.
The driver ignored the cries of “your nicked sunshine” and backed the Lanchester out of harms way at full speed
The retreat of the Lanchester gave the following rifle armed ex squaddies a clear field of fire. As the DH4 swooped overhead and the soldiers fired at the rozzers another joker was drawn and in the admin phase that followed it was the remaining Fascisti and the coppers that broke and ran. After “persuading” the traction engine driver to move his mobile road block the way was cleared for the ammunition convoy to continue into Brum. 

So a victory for the revolutionaries on this occasion and a salutary lesson that the government shouldn’t place all its of its faith in small irregular forces. From here on in the few remaining loyal army units were going to be needed to enforce order. 

Taken a little out of context the rules worked well, and produced a pretty satisfying narrative.

I’ll try another one of these sometime soon I think.

Toodleooh.

24 comments:

  1. Well that was a fun read Mark and good to see these rules in action again and the tweaks you made. I liked the different coloured bases to indicate off road ability, or not, as the case may be:).

    ReplyDelete
    Replies
    1. Colored bases is a good idea.

      Delete
    2. Thanks Steve, I know you like a bit of AVBCW, now and then. Which sounds rude somehow.

      Delete
  2. Great little game JBM and Hattons guys won the day!

    ReplyDelete
    Replies
    1. Indeed they did Keith, but all losses will carry over into my following games. I think the DH4 will be repairable and since they control the field they might tow the Austin armoured car off and get it repaired I suppose. Derek Hatton! Man there’s a name from the past.

      Delete
  3. Very entertaining battle report with fab photos to accompany the narrative. Are you planning to trademark your Broom Battle Photo Library format?

    ReplyDelete
    Replies
    1. Hi Jon, not sure if they made it over the pond but Battle Picture Library was a very popular series of mini comics (of a martial nature) in Britain during the late 60’s to mid 80´s that were very popular with the Airfix generation. The Germans always uttered things like « Achtung » or « Gott in himmel » and the Japanese usually resorted to « Banzai » whatever situation they were in. Lol. Racist tropes abounded but we were all a lot less sophisticated back then I guess.

      Delete
    2. My favourite was "aieeee!", as screamed by Japanese soldiers when slashed by Johnny Gurkha's kukri or given a bellyful of lead from a Bren-wielding Captain Square-Jaw (of 45 Commando and the Old Ruritanians First XV).

      Delete
  4. Hurrah for the workers! Smash the Rotarians!
    Chris the Red Margrave von Nundanket

    ReplyDelete
    Replies
    1. Indeed comrade, we must root out the running dogs of corporate fascism and their bourgeois lap dogs wherever we find them.

      Delete
  5. What a fun report. Are you using modified One Hour Skirmish Wargame rules?

    ReplyDelete
    Replies
    1. No Peter, they’re John Lambshead’s diceless rules for skirmishes.

      Delete
  6. Wise words indeed from your father. I wonder in what context those words of wisdom were spoken? Fun short game you had there. 😀

    ReplyDelete
    Replies
    1. Tee hee, I made that quote up from my old man, but it’s the kind of crap he’d have come out with. He did once tell me that « trouble wears a skirt » though, so not far off the mark with that one. Lol.

      Delete
  7. Splendid stuff JBM…
    More power to the workers ✊

    All the best. Aly

    ReplyDelete
  8. Fantastic game and report JBM!

    ReplyDelete
    Replies
    1. Thanks Ben. Haven’t seen you post for a while, hope your just busy with meat space stuff!

      Delete
  9. Great looking game, with the Metropolitan police preemently arresting Republican demonstators on Saturday before they'd had a chance to demonstrate it was slightly vbcw here I thought!
    Best Iain

    ReplyDelete
    Replies
    1. Yeah it was a bloody disgrace. Life imitating art.

      Delete
  10. I was certain I’d posted on here, obviously not. I must have been dreaming of the rights of workers to socially express themselves. A great looking game and as always a most enjoyable report.

    ReplyDelete
    Replies
    1. Thanks Graham, I suspect you’ve been a bit too busy engineering a brilliant win at Wavre to be posting on here, n’étais tu pas?

      Delete
  11. A delightful game and presentation! I'm exploring VBCW so this looks right up my alley.

    ReplyDelete
    Replies
    1. Thanks Jennifer, glad you liked it. I’ve based all my VBCW stuff around the 1926 General Strike which in some ways was a bigger period of turmoil than the late 30’s. I’ll be interested to see what you do with your version of VBCW, you’ve some jolly nice 28’s in your collection. Cheers for leaving a comment too!

      Delete