With the last of the house guests dropped off at the airport I’ve been able to get back on with some hobby related stuff at last.
I particularly wanted to test out the Never Mind The Billhooks rules now that I’d produced two starter forces. Given that I’m using Billhooks for the Hundred Years’ War the preeminent question to my mind was how strong English archery would turn out to be. With that in mind I set up a very straight forward encounter in the manner of Crecy etc to see what would happen.
One part of the NMTB rule set that I especially like is the ability to manoeuvre your units one at a time until someone shoots or engages in melee at which point the game and the random turn draw actually starts.
On the French side the Comte De Bourganeuf was in overall command, ably assisted by the Duke D’Aubusson. For the English the Earl of Runcorn and Sir Edward Grey headed up the rearguard - attempting to stop the French from reaching the retreating baggage train.
During the manoeuvre phase I positioned my three French groups of cavalry directly opposite what I considered to be the weakest spot in the English line, a company of English spearmen unprotected by stakes. Knowing the English archers only had six shots each en masse I pushed two groups of skirmishing crossbowmen forward in order to inflict some casualties and hopefully soak up some of those English arrows. The plan was simple, draw fire with the crossbows and smash through the English line with my massed cavalry.
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| Initial French set up as described above. I did not like the range bands in the rules and changed them such that short range became twelve inches and long range was boosted out to twenty four. | 
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| The French hammer prepares to crack the English nut. | 
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| Kiki the wonder cat inspects the troops prior to kick off. | 
All was going okay until the French crossbows got a little too close and the English gave them a volley to end the manoeuvring phase and start the game off proper.
A bit shaken by the outcome I decided there was no percentage in trying to draw fire and so decided to get stuck in with my cavalry as soon as possible, fortunately the random card draw for the turn allowed them to activate next anyway. When activated via an order a unit can perform two actions. I chose to advance and then charge.
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| Sorry I had to sneak in a comment bubble. | 
And that was meant to be that. The might of the French cavalry should have just swept away the English infantry, armed as they were with a right old mish mash of hand weapons, but they didn’t. Both sides inflicted the same amount of limited losses and the melee became a stale mate.
The second round of melee was another grinding match. The cavalry having lost all of their charge bonuses and re rolls were now at a distinct disadvantage. Again it was a draw so while both units became disordered neither side broke. I consoled myself that the archers could not fire into a melee and I bought up the second company of knights from behind to finish the job.
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Only 50% of the French first wave still survive as fresh reinforcements thunder up behind.  | 
Sir Edward Grey was forced to ride over and steady the wavering English spears but the last two knights from the first wave broke and ran from the final third round of melee. Seeing the appalling losses I decided to call the game quits at this point even though I could have pushed on from a morale and fresh forces point of view.
Other units were of course moving around on the field but in this brief “histoire” I chose to concentrate on the more cinematic aspects of the action.
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| And as it turned out, this time, the nut actually cracked the hammer! | 
English. 60 spearmen and 30 archers (hit by crossbow fire).
French. 60 crossbowmen and 120 knights.
Were the English archers effective? Yup very! I have to say that despite the outcome though they didn’t feel overpowered. The English rolls were good and the French were bad. Another wave of horse with the leader attached might have punched through. I’ll have to give it another go and see.
Right I’m going to sling my hook and get on with painting that Lanchester.
Toodleooh for now mes amis.








Looks like a good playtest. Round One of the Battle of Agincat to the Rosbifs.
ReplyDeleteChris
Tee hee, I see what you did there. Agincat indeed. lol.
DeleteGreat looking game JBM.
ReplyDeleteTough luck for the French it seems. If the rolls were a bit more even would they have had a chance?
Hi Ben, yeah they would’ve, and if I’d bothered to move their leader up with them things could’ve been quite different.
DeleteA very interesting read and good to see your miniatures on the table, very nice they look too. Well worth replaying as the dice gods were with the English this time but the next..... be interesting to see how a replay plays out.
ReplyDeleteHi Donnie, yeah I’ll give it another go but I’m beginning to suspect that a straight head on attack against so many archers is just going to be too costly…just like it was in real life.
DeleteAn interesting test and the archers prevailed. Both your armies are looking splendid.
ReplyDeleteThank you Peter, I’m pretty pleased with how they’ve turned out.
DeleteGood to see the project move to the table. I used the rules for Wars of the Roses for a while and the archery seemed about ‘right’. I actually had the Deluxe book, but sold it and can’t remember whether there was a limit on arrow supply. I am probably getting confused with something else.
ReplyDeleteHey Norm, yeah I’ve got the Deluxe book and the limit on arrows is six shots per company. I can’t argue with the efficacy of the archers per se and like the French I have come to the conclusion that attacking across an open field like that is just stupid. I’m going to either have to double the French force size and just accept the losses as part of doing business, limit the availability of English arrows, or just fight smaller scale ambushes etc instead. Might look at Lion Rampant if I go down that route.
DeleteA nice little game there Mark and loved the speech bubbles:)! Not a good day for the French for sure.
ReplyDeleteI watched a video recently from an archer who had been the chap at Warwick castle for many years, plus doing plenty of other stuff too. One day a couple of knight re-enactors asked if he wouldn't mind shooting at them with blunted arrows, as they advanced towards him from the bank of the castle. He said OK. Well they only got about half-way before surrendering due to the physical impact of the arrows on them, with one poor chap being hit in the nether regions, dropping like a stone! They were rather shocked by how powerful the hits were. So archers can be very, very deadly.
Steve, I have a photo of whom I believe is that same archer, as a looses an arrow in the grounds of Warwick Castle. I had a brief conversation with him as to his thoughts on how archer units in the Wars of the Roses were formed.
DeleteInteresting anecdote Steve, I definitely would not fancy being shot at like that. I have a couple of 60lb bows (that I haven’t used for years) and they’d hurt for sure so I hate to think what a 120lb bow (?) would do. Not sure I could walk that off, lol.
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