Homebrew Rules

Monday, 14 October 2024

So I went looking for trouble…

I needed a reason for Austrian and French fleets to clash before the First World War, something historic and plausible if possible, a factual jumping off point for a little naval campaign based in the Mediterranean and, given the ships I possess, circa 1906 / 07 ish. 

Fortunately the major powers around that period were forever getting up in each others grills and I quickly found just the thing.

You might want to go and have a look at the Tangier crisis on Google (other search engines are available)… but if (most likely) you just can’t be arsed to do that, I’ve listed the essential highlights below.

a) 1904 - Britain and France sign the Entente Cordiale - Germany is mightily pissed off.

b) 1905 - France continues to expand its influence in North Africa, focussing on making Morocco a protectorate.

c) 1905 - 1906 Pissed off germany does a bit of meddling. The Kaiser goes to meet Sultan Abdelaziz assuring him of German help to maintain Morocco’s independence. Sabres are rattled.

d) 1906 - An international conference is called to settle the matter. Britain, Spain and Italy side with France. Only Austria Hungary sides with Germany. The Germans are told to back off and mind their own beeswax. The Kaiser is humiliated.

So naturally that wasn’t actually the end of the matter…and it sort of rumbled on in a very low key manner until a second crisis occurred in 1911, but for now 1907 will serve as my campaign jumping off point.

So here’s the alt history bit to hang my new campaign on.

e) Following the conference a humiliated Kaiser begins secretly shipping weapons and “advisors” to Morocco via his supporters in the Austro Hungarian government. Wilhelm is not terribly concerned about Morocco in itself, of course, but in the right hands he hopes the weapons will fuel an insurgency that would be embarrassing and costly to France.

f) June 1907. The Austro Hungarian registered SS Amstetten strikes a mine while entering the port of Nador and is lost with all hands. Arms and amunition are recovered from the wreckage. 

g) Austria Hungary blames France for the sinking and demands reparations. France accuses Austria Hungary of attempting to destabilise Morocco, and threatens military action.

h) Germany comes out in support of Austria Hungary but Britain orders its Navy to readiness and the Kaiser backs away, washing his hands of the affair and leaving Austria Hungary to carry the can. 

i) A French Coaster, the Isle de Maran, goes missing in clear weather while en route to Le Souqet. 

j) Elements of the French and Austrian navies put to sea, intent on seeking redress.

The campaign will have strategic turns lasting a month (in game time) in which the players will assign their available vessels to a series of mission types conducted in unspecified geographical locations (look ma no maps). The French have more ships available than the Austro Hungarians but the latter fleet has a minor qualitative edge. Many of the French ships are Protected Cruisers for instance, having a fraction of the armour that the Austro Hungarian Armoured Cruisers have.

The French vessels initially available are:

Hoche - Battleship

Bouvet - Battleship

Charles Martel - Battleship

Galilee - Protected Cruiser

Linois - Protected Cruiser

D’ Entrecasteaux - Protected Cruiser

Friant - Protected Cruiser

Amiral Cecille - Protected Cruiser

Cyclone - Torpedo Boat

Tempête - Torpedo Boat

Ourage - Torpedo Boat

Coming into the region from other deployments are the Armoured Cruiser Bruix, 2 x Light Cruisers and 6 x Destroyers.

The Austro Hungarian ships are:

SMS Habsburg - Battleship

SMS Marie Theresa - Armoured Cruiser

SMS Sankt Georg - Armoured Cruiser 

SMS Kaiser Karl VI - Armoured Cruiser

SMS Zenta - Protected Cruiser

SMS Huszar - Destroyer

SMS Ulan - Destroyer

SMS Tural - Destroyer

In reserve they have the Battleship Wien and the Armored Cruiser Kaiser Franz Josef.

Any number of vessels may be assigned to one or more of the missions shown in the last piccie below, but the players assign them in initial ignorance of their opponents assignments.

Once the two deployments are complete the planning forms are placed next to each other. Where two missions are found to be in opposition a battle will occur. The winner of a battle is awarded 5 victory points. 

Once all battles have been resolved a cessation of hostilities check is taken, wherein the damage sustained to each fleet and the number of victory points accrued will be influencing factors. 

I will use my own set of rules because I’m eager to try them out, (they’ve been sitting on the shelf since 2021) though I am in possession of several other excellent sets that I intend to try out as well in the near future. 

Here are a few piccies relating to my rules, taken during a recent play test - which may stimulate comments (good or bad).

The battleship Habsburg comes under long range heavy gunfire. A six is required on a 1D6 to score a hit, but any miss causes a splash marker that adds +1 to any other heavy guns attacks (while the marker remains in place).

For every hit on a target with medium and light guns you roll one of these dice. Heavy guns roll 2.  The icons indicate what has been hit and as you can see here, we have both guns and armour strikes. In case you were wondering they’re just icons stolen off the interweb printed out and stuck on blank dice. Simples.

Each ship has a data “tile” held off board to record damage with markers. The Jaureguiberry shown here can take 7 hit markers before she’s lost but the individual hit markers also have secondary effects. This French battleship is taking on water from a hull hit, has lost steering and is currently on fire. A second fire inflicted on her while this one is still in being will result in a magazine explosion. The quality of the markers is poor but I resisted the urge to get “too frilly” until I’ve worked out if any changes need to be made.

Orders are issued from the squadrons flagship to subordinate groupings of vessels (divisions) in the form of flags placed next to the vessel data tiles (I hate clutter on the table). Only one order can be changed per turn - so you need to think ahead. 

Flag type order counters made out of MS Word symbols and stuck onto spare mdf bases.

Flag code books. There are three in existence for a player to choose from - pre game. The orders are standard on all of them but the colour and number of the flags is different - which stops you from knowing what the opposing admiral has just ordered his fleet to do.

Here are two divisons of a French naval squadron with their current orders on display. One is in line astern and firing at long range, the other is in line abreast (on the board) and ordered to close and engage. Orders are changed 1 at a time and can be removed or added to.

And finally… Not very exciting to look at but key to the campaign. Both players assign their available vessels to the missions in the boxes then bring the two sheets together to see which of the missions they have chosen have been opposed. Opposed missions result in a battle. The mission types include blockade, coastal bombardment, sea lane patrol, blockade runner, coastal defence patrol and merchant ship escort.


I’ve playtested the rules a few times in the last couple of weeks but I’m pretty sure the forthcoming campaign will reveal holes in the logic at some point. All part of the fun I suppose. 

Toodleooh.



















28 comments:

  1. Hello old chap,

    Colour me VERY INTERESTED in the rules! Loved the DIY markers and the paint job is lovely on the Habsburg. Seeing your French list certainly brought back a lot of fun memories using my1:3000th French (long gone) and the Devil at the Helm rules!

    All the best,

    DC

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    1. Cheers DC, looking forward to trying everything out under “combat conditions”, lol.

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  2. Well this all looks excellent to me Mark:)! The background info is great and your campaign rules look good too. Of course it's only when you get to give them a thorough run out in games that you come across things you never considered before. All part and parcel of the fun! BTW the ship model looks great.

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    1. Thanks Steve, glad you like it…proper naval stuff is a bit of a change of direction isn’t it! These rules are version 1.3 but most of mine end up around version 3.0 before I’m satisfied with them. There’ll be changes - but it keeps the old brain a whirrin’ I suppose.

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  3. More clever campaign ideas. Where do you get them from?
    I'm particularly taken with the mission type ladder thing. Very neat.

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    1. Cheers Chris. I’m sure someone else must have come up with something similar at some point, but if not it’s living proof that I’ve way too much time on my hands. Come to think of it, these were written in 2021 when COVID was rampant…so we all had plenty of time on our hands.

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  4. Love the era: I generally like naval but it doesn't like me. Have tried to like naval games, but it's only ancients (galleys and ramming and all of that) and the post Ironclad/sail, pre-WWI ones that have liked me back. Love the look of your ships. Are your rules available anywhere (or will they be?).

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    1. Hi Ed, if the rules were ever available anywhere I suspect I’d give them away for free…especially to blog followers like yourself. They already exist in a passable format and things like the dice icons etc are included as print off and cut out add ons - however this all needs thoroughly kicking to death in full on gaming before I’d pass any of it on to anyone else. I know what you mean about aspects of naval gaming that just don’t want to work for you. I dearly wanted to do something in the high medieval period with cogs and the like but couldn’t find a way to make it tickle my fancy. The thing about the period I’ve chosen here is that there was so much experimentation going on before the semi standardised dreadnought era arrived. There are some pretty funky ships to use and an awful lot of potential flash points to pit one navy against another.

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    2. Another excellent thing about this particular "in between" era is that you don't have to know about or mess with wind and sails. It's pure "Whack, bang, boom!" Know what you mean about sharing your own rules. I inflict mine upon the world via my blog at no cost (about what they're worth), but getting them into share-eable shape is no small doing. Crack on!

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  5. All very clever JBM and looks professional.
    As Chris says, the mission type ladder is a great idea.

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    1. Cheers Ben. I originally came up with it for land campaigns but never used it for one reason or another. Maybe I’ll rediscover why - in the fullness of tîme. lol.

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  6. This is very interesting, the background info is great, never knew about the Tangier crisis and the alternate history is very feasible as well. Love the gaming aids, they really look great. Looking forward to see how this plays out, should be interesting.

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    1. Cheers Donnie, the period is chock full of interesting flash points - my favourite being the Fashoda Incident that Im sure most people will have heard about. In 1911 the Germans sent the gunboat Panther to Morocco to show how upset they still were - though what they thought that would achieve against the Royal Navy and Marine Royal is beyond me. Once again they were forced to back down which only widened still further the divide between what was developing into the triple alliance versus the triple entente.

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  7. I do like your splash markers and the flag order rules look very interesting.

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    1. Thank you Peter - compliments indeed from someone that always produces such interesting and entertaining blog content.

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  8. I agree with David, Steve, and Chris! Your rules sound interesting, clever, and not too complicated. With beautiful little ships played on a hex grid, color me very interested too! Having contemplated trying your hand at running a remote game, perhaps, this would be a good introduction?

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    1. Cheers Jon, I’m hoping to try remote game hosting in 2025 at some point - which would give me plenty of time to knock the lumps out of this rule set for sure. Only problem is that Naval gaming is not for everyone - so I might have to « diversify my portfolio » as business types are wont to say.

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  9. Hugely inventive and a captivating read.

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    1. ((Gulps)) erm thanks Norm. You know I’m going to dine out on this comment for some time to come, don’t you?

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  10. nicely done! I like the splash markers and a naval campaign is an intriguing subject.
    won't people figure out the enemy flags eventually? something like "last time there was a green flag the ship did X, so now that I see a green flag it'll do X again?"
    and I'm assuming that there is a mechanic that tracks damage from battle to battle.
    How are you setting up for remote gaming in 2025? Maybe that will be the year that we can finally game with each other and settle once and for all what is the best CW. 😁

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    1. Hi Stew you could be right about the flags, I’ve been assuming that people have the same limited attention span as me, lol. If it was actually a good idea I’m sure someone would have thought about doing this yonks ago. Yeah damage is tracked from month to month and damaged ships are returned to the dockyard for repair after battles have been fought. No ships may put to sea again until all damage has been fixed. It takes one strategic turn to remove 2 damage markers from a ship. Remote gaming is something that I’d like to try hosting now that we have fibre broadband out here, but given the scale of the figures I regularly play with I will have to think very carefully how it is to be presented to the players. I’m not sure we’ll ever agree which is the best CW…but I have to say I’ve developed a growing appreciation of the ACW after playing a number of games of at Jon Freitags house. Might be the quickest way you and I would get to meet up and play anything in the short to medium turn I reckon?! I’m sure he could squeeze in another game of Shiloh somewhere?!

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    2. LOL, that's how it starts. A few ACW games and it starts to grow on you. Which is why I never play any ECW games....
      Actually when I was discussing with JF about a remote game I expressed that I would like it if you and I were on at the same time. Maybe next time. 😁

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  11. That certainly looks and sounds interesting…
    But I am definitely not going to go and dig out the box that contains my stash of ships… No that is definitely not it sitting on my desk….

    All the best. Aly

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    1. lol. You’re the only person I know of with a bigger gaming butterfly than me. I bet your lead pile has some very interesting bits and pieces in it!

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  12. Excellent looking ship and an interesting premise, I really like the naval aspect of the Russo Japanese war which is pretty much contemporary with what your doing so I'm really interested especially as I am still to find a naval game I like!
    Best Iain caveadsum1471

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    1. Hi Iain, yeah it’s a great period, no age of sail wind / sail movement calculations but also before those pesky aeroplanes and submarines make rule writers lives too complicated. I nearly went down the Russo Japanese route - and might still yet - but I really wanted some models of those wonderfully weird French battleships.

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  13. Those are excellent ideas for simplifying recording of orders and damage. Your ships, in this post and the previous, look lurverly.
    Regards, James

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    1. Cheers James - your post went into Spam again so apologies. No idea why it does that. I’ll look more often in future.

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