Thursday, 29 May 2025

The dust up at Mansanar bridge

In this scenario the British need to capture the bridge across the Mansanar canal since the road across it gives the most direct approach to the besieged defenders of Salisbury house. 


In real life the mutineers beat the Crown forces on a number of occasions but were always hampered by poor command and brittle morale. In this battle I’ve attempted to reflect that - the mutineers have a bigger force, but, if the British actually get on to the bridge they will consider the engagement lost and immediately melt away.


They have deployed in a fairly random fashion around the canal bridge, intent only on creating a blockade of the garrison at Cawnpore. Morrisons mobile column trying to actually break out from the town comes as an unexpected surprise. 


All figures are Empress Miniatures 28mm and the rules used were The Men Who Would Be Kings. The British have 9 turns to capture the bridge before retiring to look for an alternative crossing point.


T1. Frobisher’s platoon enter on the lower edge of the board, moving at the double despite the heat. Ahead of them Mountjoy’s cavalry troop ride along the flank to flush out any hidden mutineers.

T2. Mountjoy’s troop find nothing to disturb the infantry as the canter past several potential ambush sites but just as they prepare to swing in towards the bridge itself…blammo… In the last position on this side of the board the dice revealed a platoon of the 28th Native Infantry who’d heard the cavalry coming. Mountjoy (whose die generated trait was short sighted) had succeeded in finding the enemy, though sadly with the loss of several of his troopers. The fire was from long range, so Mountjoy could not order a charge or return fire (he couldn’t see who was shooting) and instead ordered his men back the way they’d come.

T2. The men of the 28th let fly in a slightly uncoordinated fashion with their obsolete muskets, and cheer as several cavalrymen fall. 

T2. Secure in the knowledge that no enemy is present on their right flank the men of Urquhart’s platoon advance on the bridge along the central road - led somewhat superfluously by Colonel Morrison on his mighty steed - Maximus. 

T3. With their running shoes on (Urquhart is a fitness fanatic) the platoon managed to keep up with the colonel on his horse until they crossed the hump in the road and discovered mutineers on the ridge to their left.

T3. Oh bugger! A die roll revealed both potential ambush sites on the leftmost ridge contained mutineers. In the Indian turn the cannon and the shako wearing elite of the 28th fired into the British on the road. 

T3. The cannon fired and scored several hits. The chances of the leader going down are slim (a double 1 is required) so I rolled for it…and got… a double 1. Was this the end for colonel Morrison? Nope. The trait he’d rolled before game start was bulletproof bumbler so he could ignore the first hit. Perhaps the round shot took off his hat? Despite the musket fire from the soldiers on the hill he waved his sword and twirled his moustache to inspire the soldiers now pinned on the road. 

T4. Yet more of Urquhart’s men fell to musket fire and they became pinned again but the colonels moustache twirling was impressive enough to prevent them from running. Fearing for his short sighted leaders reputation Daffadar (sergeant) Kuldip Singh grabbed Mountjoy’s horses reigns and swerved the troop over the brow of the ridge towards the hurriedly reloading cannon. During the Indian portion of this turn another unit (of irregular horse) is activated on the bridge itself. All potential starting points have now been diced for so any unrevealed Indian units from their force pool can only enter the game from the far side of the canal.

T5. The Indian horseman charge off the bridge into the unsuspecting flank of Mountjoy’s troop. Brave Daffadar Singh and several others go down under the slashing tulwars but the fight doesn’t go the mutineers way and they are forced to retire. The rules allow for cavalry follow ups in this event so trying to catch up with some blurry figures he assumed to be his own men Mountjoy thunders close behind, his remaining troopers in tow. A second contact and skirmish causes the Indians to flee still further. 

T5. Still trying to catch those he assumes to be his own men Mountjoy makes it onto the bridge. The mutineers let out a collective moan of despair at the sahibs disregard for life and limb. Assuming he is protected somehow by the white queens magic they throw away their weapons and scatter. 

Game over and won within 5 turns! 


For a solo battle this turned out to be quite entertaining. I was convinced that the British would lose given the force disparity and the early casualties which pinned the assault force in place. The flukiness (is that word?) of the actual win and the fact that colonel Morrison should have been killed (except for his crappy character trait) made it a good, if fairly short, run out. 


So then the road is now open and Morrison’s mobile column is primed for a rapid march to Salisbury house. 


I think that calls for a quick huzzah don’t you? And perhaps a gong for Lt Mountjoy?


Huzzah!


Toodleooh. 


Monday, 19 May 2025

Morrison marches forth

Readers will recall that the redoubtable Mr Morrison sent me 36 beautifully painted Empress Miniatures (1st Madras Fusileers) last year, which acted as a massive boost to my nascent Indian mutiny project. The lads were accompanied by a mounted officer whom I’ve named Colonel Morrison in his honour. The following game will be his first run out using The Men Who Would Be Kings rules. 

The story so far. 

Indian mutineers had risen up in the fictional town of Jullundpur, forcing a small garrison of the 64th and the Weatherby-Blythe family to seek refuge in the Salisbury House EIC compound. Captain Lawrence of the 64th, disguised as a woman, managed to slip through the mutineer lines in the back of a cart and raise the alarm at Cawnpore.

Despite the rebellions occurring all around them, General Wheeler (officer in command) felt his position was quite secure and he ordered Colonel Morrison to form a movable column in order to relieve the Salisbury House defenders and return with them to the greater safety of the Cawnpore garrison.

The movable column is an adhoc force comprised of the 1st Madras Fusileers escorted by several troops of irregular cavalry. Morrison’s intention is to secure the bridge over the Royal military canal at Mansanar and reach Jullundpur in a rapid 3 day march. Other crossing points of the canal are available but securing any of those instead will lead to unacceptable delays and stiffening resistance. 

The scenario

The action is centred around the seizure of the bridge across the canal at Mansanar and the following 16 point British force is pitched against a defending 24 point Indian mutineer force. For easy of play all Indian units are led by officers with no traits and have a standardised leadership value of 8+ while the British units had the diced for characteristics as follows. 

OC - Colonel Morrison: “Bullet proof bumbler” (sorry Aly) Leadership value 9+. Luckily for him, if not his men, this Jonah leads a charmed life. Re roll (once) every successful leader casualty he falls foul of. 

Colonel Morrison - will add +1 discipline to any unit he is attached to. 

1st Platoon, C Company, 1st Madras Fusileers: Captain Frobisher - Fine swordsman. Roll 2 extra dice in melee. Leadership 5+ (very good).

Captain Frobisher - flashing blade extraordinaire.

2nd Platoon, C Company, 1st Madras Fusileers: Lieutenant Urquhart - Jolly sporty. This unit may add +2 inches to any at the double actions. Leadership 7+

Lieutenant Urquhart - All those hours spent at “rugger” are about to bare fruit.

2nd Troop - Prendergast’s Irregular Horse: Lieutenant Mountjoy - Short sighted. Cannot give order to charge or fire beyond short range. Leadership 7+

Lieutenant Mountjoy - What enemy? Where? Are you taking the pith (helmet). 

The British may enter anywhere along the leftmost board edge, though I’m minded at the moment to try a run along the bottom of the picture. No point engaging everything on the table, what! 



Special scenario rules

There are 12 possible locations for enemy units to be encountered, each will be diced for / revealed when line of sight is established. Any units absent from these positions will automatically appear beyond the bridge at location 12 which will always be the last location to be revealed. 

The British need to have a unit on the bridge before the conclusion of turn 9 to secure a win. 

All retreating Indian units must fall back towards or across the bridge. 

All stands of jungle terrain are impenetrable and block line of sight.

It is hellish hot (and not a dry heat either, lol) so all British infantry lose 1 inch movement / activation.

Any Indian defenders will immediately disengage and retire if a British unit makes it onto the bridge. 

Okay, I’ll be giving this a bash in the next day or so, so I’ll try and produce the batrep before month end - with any luck.

Toodleooh. 

P.s. if anyone knows where I can get my mitts on river terrain at least 15cm wide I’d be grateful of the heads up. I made some myself but it really didn’t cut the mustard. 




Friday, 9 May 2025

New arrivals and a home front update.

The recent loss of two of my garden friends (Bancroft and Mable) to a Stone Marten has come as quite a nasty shock but in the spirit of “getting back on the horse” and all that I recently acquired these two little bantams to build the flock back up to four. 

Edna and Elsie have expressed an interest in editing the blog. I may take them on as interns and see how they shake out.


The white fluffy one is called Edna, and the mottled grey one is called Elsie. She immediately put me in mind of the Ostrich that Bernie Clifton used to ride in his “variety” act but it turns out that I was another innocent victim of black and white childhood TV and the damned thing was apparently orange.

Black and White Bernie Clifton circa 1970. Funny what passed for entertainment back then. He’d be jailed for that these days.

Painting progress has been slowed by the inexorable growth of l’herbe but I’ve still managed to knock out six Perry men at arms which I present here for your scorn and ridicule. 


I’ve kept the heraldry somewhat light since much of it would be beyond my capability painting wise.

I was of course intending to post another Indian Mutiny battle report instead of this blether but I’ve had a bit of a problem with terrain (needed a none European 28mm compatible bridge and some river sections too) so that’ll have to be later in the month. 

Okay right then I’d best be offski, I can see the grass in the north 40 is over 5cm high again. Sigh. 

Toodleooh.