Showing posts with label VSF - Blanco & Bayonets. Show all posts
Showing posts with label VSF - Blanco & Bayonets. Show all posts

Tuesday, 9 November 2021

No retreat, no surrender!

Sorry miss but the dog ate my homework… 

Actually Margot or Kiki sat on my iPad and deleted the batrep for this battle by accident (well they said it was an accident - but we did run out of cat treats in the week so it could have been passive aggressive payback for that I suppose?). 

Anywhoo I still have the pictures I took of the affair so without much of the usual blow by blow fluff here’s a pictorial explanation of what happened to the brave defenders of Victoria’s realm. Consider it a sort of Broom Battle Picture Library.

Sergeant Hobbes and the wounded Corporal Figgis had escaped the emerging Prussian soldiers (see last vsf post) and had made it to the bridge over the Lud, just east of Peveril. On their approach shouts from across the river alerted them to a rash of freshly dug mounds and an instruction to “get a ruddy move on”.

Unseen but closing fast was a large force of Martians intent on crossing the bridge in order to get at any “food on the hoof” in the nearby town. 

To avoid the pathogens that had wiped out their initial reconnaissance force the Martians had begun herding captive humans into machines that extracted and sterilized their blood. Though a coldly efficient solution whose industrial scale could help sustain the larger invasion force, it faced a completely unanticipated problem in a now vengefully non compliant civilian population - typified by the proud badge wearing members of the “take one with you” movement who would ingest lethal toxins or immolate themselves on the alien energy barriers rather than provide sustenance. 

Suffice it to say there were a lot of Martians now on British soil and most of them were bloody hungry.

Hobbes, Figgis and the rest of the section survivors head toward the bridge, chivvied on by soldiers defending the far river bank. Can you guess what the square markers in each hex represent? Note also the wisps of smoke rising from behind the hill.
On the other side of the river they encounter a scratch force of defenders tasked with buying time for the  civilians in Peveril to be evacuated.
Concealed in the tree line on the riverbank is a 6 pounder and crew covering the approaches to the bridge. The crew have erected their ceramic / asbestos shield in the hope of lasting longer than 20 minutes* against a heat ray wielding Tripod.

Troopers from the 23rd Lancers with lance bourne sticky bombs wait nervously in the tree line for the onslaught to begin.

And here they come!

Remember boys…aim low!

Alien hover / disability scooters…whatever next?

Smoke on the horizon…but lunch awaits just over the bridge.

Spang! The 6 pounder opens up and scores a direct hit on the nearest Tripod. Momentarily dazed the alien machine fires back…with deadly black smoke. Good job the gunners were wearing their gas masks! Around the tripods feet the Martian Infantry swarm forward to suppress the defenders gunfire.

Hobbes spreads his men out into a firing line as the Martian scooters swoosh towards the river bank.

Yup you guessed it. Those squares were mines triggered by a turn end numbered card draw. Mine number 9 goes off too late to catch the “speeding” mobility scooters. Lucky buggers!

But they were not so lucky this time…gotcha!

The Martians had retuned their small arms from the cinematic but useless “pew pew” setting to nundanket’s suggested “zhush”, pinning the brave defenders in place until… what’s that coming over the hill is it a monster?** No it’s a Wobbler! The Bazalgette armoured steam Walker (to be precise) finally makes its combat debut! 

In the nick of time the clanking swaying behemoth stomped its way to the bridge…and broke down.

Casualties begin to mount as the new “zhush” setting on the Martian weapons take their toll. Tragically Corporal Figgis is reduced to ash as he tries to collect a gambling debt from a wounded colleague. Oh yes some artillery bods died too, when their masks stopped working (they’re only guaranteed for 5 minutes in a toxic environment you know).

The two colossi traded shots, the canon on the wobbler scoring solid hits, but the heat ray from the Tripod failing to hurt the brave British artillery men behind their asbestos lined armour. With both armies nearing their “bottle out” casualty levels things quickly came to a head.

The starboard Gatling didn’t jam…but it did turn these purple monsters into something resembling jam, so there’s that.

Charge! The lancers take advantage of the wobblers appearance to splash across the river and hit the  nearest Tripod where it hurts. That’s in the legs by the way. I don’t think the Martians have genitals. No need if you do your reproduction by budding I suppose. Shame that. They’re missing out.

The lancers cut their way through the supporting Martian Infantry and speared the nearest Tripods legs with two sticky bombs. As they wheeled to make their escape they pulled the friction detonator chord and moments later…Kaboom!

Tragically one of the Lancers fell to yet more “zhush” fire but as the Tripod toppled the Martians found they’d had a different kind of belly full to the one they’d been expecting…a belly full of British steel. Resolve broken the beastly aliens began to withdraw. What? Oh bloody hell, go on then…HUZZAH!

The Martians had fancied themselves the natural conquerors of our solar system, but in their hubris they had stirred to life a far more powerful foe than they could ever have imagined, for the most naturally warlike species, the species with the greatest capacity for destruction had always been mankind.

* 20 minute lifespan from deployment to engagement. Apologies to messrs Elton and Curtiss.

** With yet more apologies, but this time to The Automatic.

Friday, 1 October 2021

Unternehmen Maulwurf

Say what you like about zee chermans but you’ve got to admit their language always makes a military plan sound super sexy. 

<<Ahem>>

Where was I? 

Oh yes Maulwurf, the second game in my mini VSF thingy.

Having calculated when the Martians would be landing, Bismarck had persuaded the Kaiser to give the go ahead for Maulwurf Tag, assuring him that this was the moment the British would be most vulnerable. 

Within 48hrs long columns of Prussian infantry were observed descending obediently into tunnels that would take them under the North Sea and into the very heart of England.

(Okay, I was expecting another Martian encounter but the series of die rolls used to determine the game set up decided otherwise. This time the Prussians, skilfully painted by Lee, would be making an appearance).

The die rolls produced the following:

Enemy force encountered: 2 x 12 Prussian infantry

Friendly force encountered: Royal Navy Aether Launch

Extra equipment collected: 1 smoke pot. (+1 already held by Cpl Figgis).

New character traits: None. (Hobbes remains a bruiser and Figgis a scout).

British morale level: 3 

Prussian morale level: 3

Leader ratings: Sgt Hobbes (2) Cpl Figgis (1), Feldwebel Kraus (2), Oberleutenant Lange (3) Gefreiter Kurtz (1)

As usual I’ve tried to make a scenario meal out of the ingredients the die rolls gave me. The most obvious means of arrival for the Prussians for instance was by the Mole that I documented a few posts ago.

The Royal Navy Aether Launch I’d always considered as a one of a kind experimental vehicle, so I thought it’d make a great objective marker for both sides to try and capture. Since you’d have a hard time doing that if it was in mid air I assumed it had been forced to land through mechanical failure and would eventually be fixed and able to fly off again - unless captured.

The Prussians would have a 2:1 numerical advantage over No1. Section but I decided to limit their deployment to 12 men already out of the Mole’s tunnel with the others arriving at the rate of three per turn.

The objective for No1. Section is to hold off the Prussians until the aether launch can be fixed and flown away while for the Prussians it is simply the capture of the super secret British invention or Professor Brown - the egghead responsible for it’s construction.

To capture the aether launch the Prussians need to have more men on or in the vessels front hex than the British do at the end of any game turn, to capture the professor they just need to enter into close combat with him.

The aether launch needs 21 points to be “fixed” and this will be the rolling total of a single card drawn at the end of every turn. Once fixed it must spend a turn rising into the air (during which it could be shot at) before it can exit the board. The crew of the aether launch is made up of Sub Lt Hargreaves and Professor Brown. 

So then this is how events unfolded in what turned out to be a fairly interesting game. The rules used are Mr Lambshead’s diceless ones.

Sgt Hobbes and the remaining 11 men of No1. Section were heading north when the ground began to shake violently beneath them. The vibration became so intense that the chancel and part of a nearby church tower collapsed in an avalanche of stone. Determined to avoid whatever it was the Martians were up to now, Hobbes led the men off the road and through a gate into the cover of a walled field. 

It was while he was consulting his map that an object he would later describe as half boat, half carriage, came whistling overhead. Descending rapidly it skidded across the grass then ploughed nose first into the fields boundary wall. Initially stunned, the soldiers quickly recovered and gave chase.




The “driver” of the contrivance wore a Navy uniform and through a bull horn he ordered the soldiers to keep away. Sgt Hobbes was disinclined to take orders from some snotty “blue job” so he allowed the men to close up and gawp. A civilian descended from the craft, opened a panel in its stern and began tugging at a rats nest of wiring. 


The man was too preoccupied with fixing whatever had gone wrong in the machines engine bay to get into any meaningful conversation though Hobbes heard him muttering darkly about something called an electro inductive aetheric capacitor (oh come on…you’ve got to let me do a bit of technobabble).

The Sergeant was about to offer his assistance when a shout from Pvt O’Rorke got everyone’s attention. 

Prussians!




Almost beyond surprise by this point Hobbes ordered the men to take up defensive positions behind the high stone wall. He had no idea what the strange contraption was that had fallen from the heavens but he instinctively felt it was important to stop the Prussians from getting their hands on it.



Watching some of the men in blue march towards the church Hobbes ordered Corporal Figgis along with privates 232 Jones, 249 Jones, Edwards and Murphy to double around the crashed contraption to cover their right flank. As his own numbers dwindled more Prussians could be seen negotiating the woods to their front. The papers had been speculating for months that the Kaiser was up to no good - and now somehow his goons were here, as bold as brass, marching through Blighty!



Hobbes of course had the element of surprise, or at least he did until Pvt Davies let fly with his Martini Henry. The weapons discharge was followed by guttural shouts of “Achtung” and “Gott in Himmel” though not, it should be noted, the hoped for cries of a wounded target. The Prussians in the woods melted deeper into the undergrowth and those heading for the church rushed quickly into its cover. 




 

What Hobbes did not know was that fresh troops were continuing to exit from the tunnel bored through the rock by the mole. Soon he would be both outnumbered and outflanked!



Reaching the other flank as instructed Corporal Figgis could see that a determined rush by the Prussians would take them straight on to the deck of the defenceless contraption. Blocking that approach meant leaving cover and occupying the bow of the vessel himself. Reluctantly his men followed him over the wall. 

Sensing that the enemy were preparing to to encircle him Hobbes sent men to keep an eye on the road. When he was happy that Davies would not be firing off any more wild shots he went to join them.




After briefly climbing up the church tower, Oberleutenant Lange managed to get a good view of the British dispositions. Noticing his reserves were now gathering nearby he ordered the men below back out of the church in order to rush the enemy defences and seize the Britishers remarkable machine.



Back on the other side of the field Hobbes could hear the Prussians marching down the road as though they hadn’t a care in the world. Such effrontery was too much for the bold Sergeant, and with a curse that would have made even Figgis blush he ordered his men to climb over the wall and give the foreign johnnies what for! Cutting through a gap in the hedge the four British soldiers caught the enemy napping. Three shots rang out and three of the leading enemy soldiers went down. 

(I think that calls for a quick huzzah, don’t you?)



After blunting the enemies advance Hobbes led his men back to the wall, but what this…the downed Prussians have regained their feet?!

(In Mr Lambshead’s rules a downed figure is not necessarily dead. During a turn end admin phase a card is drawn for each potential casualty, red confirming their demise and black indicating that they were only lightly wounded or just took cover. As you can see from the picture, three black cards were drawn in a row and the Prussians dusted themselves down and got back up on their feet. While they were on the floor they’d have been almost helpless against melee, and had Hobbes closed to melee them rather than retreating to the wall they’d have likely have been gonners).




The reanimation of the three sausage munchers, wasn’t the only blow that Hobbes was about to suffer. Oberleutenant Lange and his men emerged from the church and moving quickly into position let rip a blizzard of lead at the British soldiers now arguing with the Sub Lieutenant over permission to come aboard. The doughty Corporal was the first to go down, swiftly followed by 249 Jones and Pvt Edwards. Disaster! With the opposition suppressed the square heads prepared to rush their target.

Just when all seemed lost Professor Brown finally realigned the polarity of the electrically stimulated lift crystal. (I knew he could do it!). Slamming the engine bay hatch closed he scrambled back over the wall and climbed aboard. 



In the wheelhouse Hargreaves watched the dials on the control panel flicker into life and gently he eased the lift lever upwards.

(The vehicle was always going to be fixed when the total of cards drawn at the end of every turn reached 21. Nice idea, but the turns in Mr Lambshead’s rules are of variable length, only ending when a joker is drawn by either player from the action deck. The British were very lucky in that several turn ends occurred quite close together and the cards drawn for repairs during this period were a Queen (12) a ten and a two. If the turns had been further apart, the total repair values drawn  were lower, or the Prussians had received more activations, they would have had plenty of time to capture the target).

The Prussians halted as their target rose slowly from the wreckage of the wall. 



(I’m pretty sure that if my 1970’s Battle Picture Library comics were anything to go by - this would have caused a lot more “Gott in Himmels”).

Unsure of what to do, Feldwebel Kraus fired. The machine seemed unaffected, but one of its occupants immediately slumped to the deck. Professor Brown had been hit! 



The aether launch rose higher and as the Prussians struggled to reload or draw a bead on it, it clipped the tops of the trees. 




Ignoring the dangers of extreme velocity the launch hurtled away from the scene at a mind blowing 30mph. What madness!

The fusillade of shots from the Prussians who’d downed Figgis convinced Hobbes that they were being enveloped from both flanks. With the strange contraption saved from the clutches of the cabbage crunchers (sorry, I’m running out of stereotypical epithets here) he ordered his remaining men to make for the hedge to their rear. 

But what of poor Figgis and co?

The lift off of the aether launch was only seconds ahead of two Prussian soldiers who’d run forward to seize its dangling mooring rope. Frustrated in this they turned their beastly attention to the British casualties lying helpless at their feet. Bayonets swiftly despatched 249 Jones and Edwards and they advanced with measured tread on Figgis. 

On the other side of the wall the remaining two soldiers of the flanking force had been steadying their nerve. The Prussians prodded the recumbent Figgis with the tips of their bayonets (I imagine they’d  have had an evil leer on their faces at this point?) but having recovered their composure 232 Jones and Pvt Murphy popped up from behind the wall and with rifles blazing at zero range, let rip. 

Blam. Blam!

The two Prussians fell where they stood.



232 Jones continued to give covering fire as Pvt Murphy climbed over the wall and hoisted Corporal Figgis onto his shoulder. Dragging him back into cover he made slow but deliberate progress towards safety as his plucky Welsh side kick held back the advancing blue horde.

The men of No1 section made it through the hedge and out of sight as the Prussians reached the wall and took brave 232 Jones prisoner. (Naturally the Huns clubbed him with a rifle butt first)



Frustrated in their efforts to capture the strange British craft, the men of the 128th (Danzig) Regiment had at least managed to secure their initial bridgehead in Britain. Reinforcements would continue to flood in through their tunnel in the days that followed.

A few observations. 

The unpredictable length of a turn in these rules worked hugely in the British favour - on this occasion. It could very easily have gone the other way.

At the end of the game I drew a card for poor old Figgis and it was black, so he survived with what I’ll count as a superficial wound. 

Pvt Murphy should get a medal for rescuing his Corporal but will probably have to accept an annulling of the gambling debt he owes Figgis in its stead.

The whole shebang rattled along at quite a pace with its speedy card draw resolutions - taking just over two hours from start to finish on a 3 x 3 board. 

So Hobbes and his remaining men have survived this  encounter and will live to fight another day. 

I suspect I won’t get around to their next mission before the 2mm construction effort is complete. 

We’ll see.

TTFN




Friday, 27 August 2021

The Blood Bank

I’ve been blown off course again. <<sighs>>.

I’ve got myself all involved in 2mm ECW. 

It started with ordering a few figures to see what they were like, then discovering that with a bit of guidance from our Lee and a peek at a few websites I could actually paint them. 

Mmmm. 

Then there were some ace looking miniature buildings from Brigade that were so cheap I couldn’t not buy them, and having gone that far it seemed daft not to get a nice battle mat to put them on. Oh and I’d need some Army level ECW rules…Twilight of the Divine Right looked good…

I hope my son is not expecting much of an inheritance.

I digress. While all this down the rabbit hole nonesense has been going on I managed to squeeze in the first game of my VSF campaign - so I thought I’d document it here while the memory’s still fresh. 

I’ve been using Mr Lambshead’s dice less rules for this skirmish stuff, and jolly good they are too, however the Martians required some additional thought since they are being fielded by an AI.

Going north on the campaign map the first zone that No 1 Section have to traverse on their route to safety is an area containing marsh and bog. As it happened the area designated thus on the game board never had any units traverse it so that aspect played no part in the game.

No 1 section contains 12 men including Sergeant Hobbes and Corporal Figgis. Two character traits were randomly generated and one went to each NCO. Hobbes got “bruiser” which gives him an edge in close combat and Figgis got scout which makes him a bit harder to hit when in cover. 

The section are equipped with one shot Martini Henry rifles but in addition Sergeant Hobbes has two MKIII sticky bombs and Corporal Figgis has the hallelujah smoke pot.

When the chaps arrived on the board I rolled for a friendly encounter, a Martian opposing force and a side mission to complete.

The friendly encounter turned out to be the arrival of the previously estranged Lieutenant Asquith, the Martian force was a Tripod and a “pod” of the three soldiers, (The Martians are the third generation to have been budded since the original invasion and have been genetically modified to better withstand earth conditions). The side mission was an interesting one and gave rise to the post title. A group of 12 helpless civilians have been herded into a force field “pen” where they can be contained and kept fresh for later draining by their captors.

Though the main aim is to get some of No 1 section off the opposite board edge, the pre scripted mission had the following points assigned to it.

Free the captives. 1 point for each captive that escapes off board. -2 for each soldier lost. + 1 for each Martian soldier killed. +2 for each Martian skimmer destroyed. Plus 5 for each tripod destroyed.

End game total.

0-9 points = it’s not the winning it’s the taking part that counts.

10-15 points = minor win. You won. Big whoop.

16 points + = major win. Ooo la.


If the group ever accumulate 30 points during the course of their journey I’m going to let them skip a zone across the map.


The game kicked off with Martians in “guard mode”, one of three modes that they can move through as conditions change in the game. Randomly assigned a tile, a hex within the tile, and a facing it seemed like a lucky start for the boys in red since the enemy were standing guard with their backs to the approaching soldiers. Guard mode keeps the Martians relatively stationary but they do randomly turn clockwise or anti clockwise and scan the area through their front two hexes. (I’d decided early on to limit the Martians combat fire power advantage by having them see the world through infra red and limiting their visibility by restricting it to a cone like search arc).


My Martian soldiers operate in pods of three and these particular ones are armed with zippy zappy  ray guns that (if tv has taught us anything) will make cool pew pew noises but fail to hit anything nine times out of ten. 


While the Martian soldier pod is not visible to No 1 section the tripod towers above the battlefield and causes immediate alarm.


Individual humans, machines etc all generate a heat signature and the higher the cumulative heat signature in a hex the more likely the Martians are to spot and target it. Sergeant Hobbes should have ordered his men to scatter and go to ground but the sight that greeted him just off the road side obviously gave him pause. 


Enter Lt Asquith, stage left.

Ordering Figgis to take the section into cover Hobbes takes Private Williams with him to investigate a very strange sight. Contained between three tall buzzing towers are a group of terrified civilians who warn him that an invisible barrier between the strange contraptions seems to kill on contact. Hobbes orders Williams to fire at the nearest tower but just as the young soldier lifts his rifle they hear an upper class voice shout… “I say… You fellows… Over here!”


Williams fires…and misses. 


Pushing the private to one side Hobbes takes a steady aim at the black metallic column and takes a shot himself. The heavy lead .577 bullet punches a sparking hole in the alien column and whatever it was projecting immediately stops. (The Martian’s would no doubt be infuriated to learn that in decades to come humans would use the shape of these force field towers as the design for a cap on a fast setting glue).


“I say you fellows…”


At the Sergeants urging a few of the civilians nerve themselves to run across the line in the grass where the barrier had been and out on to the road. Lt Asquith arrives and immediately takes command of the situation. Corporal Figgis loses no time in getting into cover behind a large stone wall and though a couple of the men follow him, the rest stand transfixed at the sight of the tripod.


Asquith takes command. 

It was only a matter of time before the soldiers luck ran out of course, and even as the panicking civilians ran into the road the tripod turns and spots the commotion.


(The tripod spots numerous heat signatures within its scanning arc, but it will always seek to target the hex containing the highest total. It has a range of 5 hexes. Each human figure in a hex generates 2 points of heat but any hard cover reduces the total by 1. Its potential targets, ie those with an unmodified heat signature are an old guy in the road  and a soldier on the road hex behind him. Both are within the tripods search arc and weapon range, but the old man is closest and thus has to be the target. Having seen him the Martian attempts to lock his weapon on to him. The tripod needs to draw a playing card of equal or less value than the 2 to lock on to him and fire…so the old guys pretty safe. Regardless of the outcome the Tripod places a waypoint marker on the target hex and all the Martians flip from Guard mode into Patrol mode - since they share a psychic link. In patrol mode the Martians will advance towards the way point searching for fresh targets as they go).


Unluckily for the old guy the Tripod draws an ace from the card deck, locks on, fires, and leaves a flaming scorch mark across the road. Luckily for the old guy he was so busy shouting to the others to run that his dentures fell out just as the Martian weapon fired. Stooping to retrieve them he remains uninjured but quite indignant that his hat is now on fire. (Okay artistic license… the Martian missed). Stirred by the tripods sighting, the Martian soldier pod ready their ray guns and lope out onto the road. 


Eee…that’s me best ’at that is…


“Cor blimey it’s got ’is titfer”*


Outraged that an Englishman’s hat should be so rudely handled, Lieutenant Asquith takes one of Sergeant Hobbes two sticky bombs and races around the hedge line to seek redress.



As the enormous silver colossus steps out onto the road Asquith emerges from the bushes and slaps the sticky bomb firmly onto its leg, pulling the chord to detonate the charge as he does so. He has 8 seconds to make good his escape but Asquith “is of the right sort” so he calmly draws his revolver and lets rip at the towering machines underside instead. For the first four seconds the sticky bomb fizzes a bit, for the second four seconds it produces a little wisp of smoke. Then it falls off and goes “pop”.


“Take that you swine…oh bugger!”


Fortunately for Asquith help is at hand. Hobbes quickly unwraps the brown paper on his own sticky bomb and with the right arm of a cricketing dervish he tosses the device over the hedge where it too fastens to a passing metal tripod leg… Eight seconds later it goes off with a very loud bang! 



The tripod sways alarmingly but somehow remains upright. Perhaps realising that further movement is impossible the shaken alien pilot opens a hatch and bails out just in front of the heroic Lieutenant. Asquith only has one round left in his Webley but before the writhing purple monstrosity can get up on its tentacles he thrusts the barrel between its cold lidless eyes and pulls the trigger.


Blam!


Huzzah! 


Now that the Martians have been fired at they move from Patrol mode to Combat mode, which makes more use of cover and depending on the playing card drawn allows a little more movement. There is one outlier which is the draw of a King - the order to close with the enemy and enter into melee. Naturally the Martian soldiers draw this card. 


Lolloping down the road they fire at the old man with their ray guns. Pew pew they went (see I told you they’d make that noise) and though they left some scorch marks on his best Sunday jacket the old fella remains indignant but unharmed.


Their closest potential adversary is Lieutenant Asquith who  is busy searching his pockets for any stray rounds to put in his pistol when they arrive. The first Martian drops its ray gun and lashes at the young officer with its stinging tentacle. Yeah they have those now. Asquith sees the attack coming, ducks under it, and skewers the foul purple beast on the end of his sword.


Now by rights that should call for another huzzah, but unfortunately the other two Martians in the pod are onto him in a trice. 


Trice. 


I like that word. 


Anywhoo, stinging tentacles lash and poor Asquith goes the way that family tradition demands when fighting against the odds. 


Alas poor Asquith.

Pvt Williams who’d not had the pluck to go and help the Lieutenant when he needed him (not enough action points that turn) now races onto the scene, presumably wracked with guilt and determined to take one with him, which in fairness he does. After Williams’ attack there is but one Martian trooper left. 


Noticing the two dead British soldiers at the creatures feet (oh okay then - tentacles) Private Davies who had moved unobserved into range decides not to take any chances. The aliens prowess at close combat proves useless against a slug of high velocity lead, and it too joins the heap of bodies.


Oh all right then…huzzah!


With nothing left to bar their route off board the soldiers of No 1 section gather together the refugees and lead them away from the carnage. Totalling up the points earned I could see this was a major victory, and a very different outcome to the two test games I’d played in which nearly everyone got fried by this point in proceedings.


Game notes:


The Martians had been unlucky in their initial facings, their limited force size and their weapon attack card draws. Compelled by the AI card draws to do things I wouldn’t have made them do, like enter close combat, made for an interesting game but using tactics that did not play to their strengths eventually doomed them to destruction.


TTFN






*For the benefit of our transatlantic cousins it’s Cockney rhyming slang. Titfer tat = hat. 


I’m sure that’s probably still as clear as mud.