I’m not sure if Crossroads was a “thing” outside of the West Midlands ATV region but it formed an unfortunately essential part of late evening viewing in the 60’s 70’s and 80’s. Famed for its wooden acting, frequently forgotten lines and most importantly it’s wobbly sets it is still fondly remembered in some quarters as the only show where Brummies were able to hear themselves on TV. It brought us memorable characters like Benny the woolly hat wearing simpleton and the gorgeous Miss Diane.
I’ve just discovered there was even a board game - though I think bored game would be a better term. |
Anywhoo the thing to focus on here is the wobbly sets aspect because a few nights ago I knocked up a few of my own. The Trekhulk test game I conducted recently has been quite a success but I felt a bit restricted by its parent Space Hulks single width corridors and overall lack of a 3D feel.
While getting ready to set up my next VSF game I noticed I had a large amount of foam board in stock, some wide blue masking tape and a lot of unused mdf bases in various shapes and sizes. A little light bulb went on in my head and by 2am in the morning I’d mocked up this load of cobblers - VSF game totally forgotten.
Front view of the bridge showing helm, navigation and the ships viewscreen. I’d been wondering what to do with that big oval base for ages! |
Main engineering with its upturned yoghurt pot and doohickey warp core. The corridors and rooms are all separate and can be repositioned into different layouts. |
Transporter room 1. |
You can never have enough corridors going nowhere! |
Same stuff - different angle |
Now it ain’t pretty and to be honest it’s as rough as a bears arse, but as semi disposable 3D Star Trek terrain it’ll do for test purposes. I took the decision from the off that new rules without hexes or squares would be required, placing my new Tactical Trek in proper skirmish territory.
I’ll let you know how I get on, when I’ve finished the shuttle bay and run a game.
Toodle ooh.