I needed a reason for Austrian and French fleets to clash before the First World War, something historic and plausible if possible, a factual jumping off point for a little naval campaign based in the Mediterranean and, given the ships I possess, circa 1906 / 07 ish.
Fortunately the major powers around that period were forever getting up in each others grills and I quickly found just the thing.
You might want to go and have a look at the Tangier crisis on Google (other search engines are available)… but if (most likely) you just can’t be arsed to do that, I’ve listed the essential highlights below.
a) 1904 - Britain and France sign the Entente Cordiale - Germany is mightily pissed off.
b) 1905 - France continues to expand its influence in North Africa, focussing on making Morocco a protectorate.
c) 1905 - 1906 Pissed off germany does a bit of meddling. The Kaiser goes to meet Sultan Abdelaziz assuring him of German help to maintain Morocco’s independence. Sabres are rattled.
d) 1906 - An international conference is called to settle the matter. Britain, Spain and Italy side with France. Only Austria Hungary sides with Germany. The Germans are told to back off and mind their own beeswax. The Kaiser is humiliated.
So naturally that wasn’t actually the end of the matter…and it sort of rumbled on in a very low key manner until a second crisis occurred in 1911, but for now 1907 will serve as my campaign jumping off point.
So here’s the alt history bit to hang my new campaign on.
e) Following the conference a humiliated Kaiser begins secretly shipping weapons and “advisors” to Morocco via his supporters in the Austro Hungarian government. Wilhelm is not terribly concerned about Morocco in itself, of course, but in the right hands he hopes the weapons will fuel an insurgency that would be embarrassing and costly to France.
f) June 1907. The Austro Hungarian registered SS Amstetten strikes a mine while entering the port of Nador and is lost with all hands. Arms and amunition are recovered from the wreckage.
g) Austria Hungary blames France for the sinking and demands reparations. France accuses Austria Hungary of attempting to destabilise Morocco, and threatens military action.
h) Germany comes out in support of Austria Hungary but Britain orders its Navy to readiness and the Kaiser backs away, washing his hands of the affair and leaving Austria Hungary to carry the can.
i) A French Coaster, the Isle de Maran, goes missing in clear weather while en route to Le Souqet.
j) Elements of the French and Austrian navies put to sea, intent on seeking redress.
The campaign will have strategic turns lasting a month (in game time) in which the players will assign their available vessels to a series of mission types conducted in unspecified geographical locations (look ma no maps). The French have more ships available than the Austro Hungarians but the latter fleet has a minor qualitative edge. Many of the French ships are Protected Cruisers for instance, having a fraction of the armour that the Austro Hungarian Armoured Cruisers have.
The French vessels initially available are:
Hoche - Battleship
Bouvet - Battleship
Charles Martel - Battleship
Galilee - Protected Cruiser
Linois - Protected Cruiser
D’ Entrecasteaux - Protected Cruiser
Friant - Protected Cruiser
Amiral Cecille - Protected Cruiser
Cyclone - Torpedo Boat
Tempête - Torpedo Boat
Ourage - Torpedo Boat
Coming into the region from other deployments are the Armoured Cruiser Bruix, 2 x Light Cruisers and 6 x Destroyers.
The Austro Hungarian ships are:
SMS Habsburg - Battleship
SMS Marie Theresa - Armoured Cruiser
SMS Sankt Georg - Armoured Cruiser
SMS Kaiser Karl VI - Armoured Cruiser
SMS Zenta - Protected Cruiser
SMS Huszar - Destroyer
SMS Ulan - Destroyer
SMS Tural - Destroyer
In reserve they have the Battleship Wien and the Armored Cruiser Kaiser Franz Josef.
Any number of vessels may be assigned to one or more of the missions shown in the last piccie below, but the players assign them in initial ignorance of their opponents assignments.
Once the two deployments are complete the planning forms are placed next to each other. Where two missions are found to be in opposition a battle will occur. The winner of a battle is awarded 5 victory points.
Once all battles have been resolved a cessation of hostilities check is taken, wherein the damage sustained to each fleet and the number of victory points accrued will be influencing factors.
I will use my own set of rules because I’m eager to try them out, (they’ve been sitting on the shelf since 2021) though I am in possession of several other excellent sets that I intend to try out as well in the near future.
Here are a few piccies relating to my rules, taken during a recent play test - which may stimulate comments (good or bad).
Flag type order counters made out of MS Word symbols and stuck onto spare mdf bases. |
Hello old chap,
ReplyDeleteColour me VERY INTERESTED in the rules! Loved the DIY markers and the paint job is lovely on the Habsburg. Seeing your French list certainly brought back a lot of fun memories using my1:3000th French (long gone) and the Devil at the Helm rules!
All the best,
DC
Cheers DC, looking forward to trying everything out under “combat conditions”, lol.
DeleteWell this all looks excellent to me Mark:)! The background info is great and your campaign rules look good too. Of course it's only when you get to give them a thorough run out in games that you come across things you never considered before. All part and parcel of the fun! BTW the ship model looks great.
ReplyDeleteThanks Steve, glad you like it…proper naval stuff is a bit of a change of direction isn’t it! These rules are version 1.3 but most of mine end up around version 3.0 before I’m satisfied with them. There’ll be changes - but it keeps the old brain a whirrin’ I suppose.
DeleteMore clever campaign ideas. Where do you get them from?
ReplyDeleteI'm particularly taken with the mission type ladder thing. Very neat.
Cheers Chris. I’m sure someone else must have come up with something similar at some point, but if not it’s living proof that I’ve way too much time on my hands. Come to think of it, these were written in 2021 when COVID was rampant…so we all had plenty of time on our hands.
DeleteLove the era: I generally like naval but it doesn't like me. Have tried to like naval games, but it's only ancients (galleys and ramming and all of that) and the post Ironclad/sail, pre-WWI ones that have liked me back. Love the look of your ships. Are your rules available anywhere (or will they be?).
ReplyDeleteHi Ed, if the rules were ever available anywhere I suspect I’d give them away for free…especially to blog followers like yourself. They already exist in a passable format and things like the dice icons etc are included as print off and cut out add ons - however this all needs thoroughly kicking to death in full on gaming before I’d pass any of it on to anyone else. I know what you mean about aspects of naval gaming that just don’t want to work for you. I dearly wanted to do something in the high medieval period with cogs and the like but couldn’t find a way to make it tickle my fancy. The thing about the period I’ve chosen here is that there was so much experimentation going on before the semi standardised dreadnought era arrived. There are some pretty funky ships to use and an awful lot of potential flash points to pit one navy against another.
DeleteAnother excellent thing about this particular "in between" era is that you don't have to know about or mess with wind and sails. It's pure "Whack, bang, boom!" Know what you mean about sharing your own rules. I inflict mine upon the world via my blog at no cost (about what they're worth), but getting them into share-eable shape is no small doing. Crack on!
DeleteAll very clever JBM and looks professional.
ReplyDeleteAs Chris says, the mission type ladder is a great idea.
Cheers Ben. I originally came up with it for land campaigns but never used it for one reason or another. Maybe I’ll rediscover why - in the fullness of tîme. lol.
DeleteThis is very interesting, the background info is great, never knew about the Tangier crisis and the alternate history is very feasible as well. Love the gaming aids, they really look great. Looking forward to see how this plays out, should be interesting.
ReplyDeleteCheers Donnie, the period is chock full of interesting flash points - my favourite being the Fashoda Incident that Im sure most people will have heard about. In 1911 the Germans sent the gunboat Panther to Morocco to show how upset they still were - though what they thought that would achieve against the Royal Navy and Marine Royal is beyond me. Once again they were forced to back down which only widened still further the divide between what was developing into the triple alliance versus the triple entente.
DeleteI do like your splash markers and the flag order rules look very interesting.
ReplyDeleteThank you Peter - compliments indeed from someone that always produces such interesting and entertaining blog content.
DeleteI agree with David, Steve, and Chris! Your rules sound interesting, clever, and not too complicated. With beautiful little ships played on a hex grid, color me very interested too! Having contemplated trying your hand at running a remote game, perhaps, this would be a good introduction?
ReplyDeleteCheers Jon, I’m hoping to try remote game hosting in 2025 at some point - which would give me plenty of time to knock the lumps out of this rule set for sure. Only problem is that Naval gaming is not for everyone - so I might have to « diversify my portfolio » as business types are wont to say.
DeleteHugely inventive and a captivating read.
ReplyDelete((Gulps)) erm thanks Norm. You know I’m going to dine out on this comment for some time to come, don’t you?
Deletenicely done! I like the splash markers and a naval campaign is an intriguing subject.
ReplyDeletewon't people figure out the enemy flags eventually? something like "last time there was a green flag the ship did X, so now that I see a green flag it'll do X again?"
and I'm assuming that there is a mechanic that tracks damage from battle to battle.
How are you setting up for remote gaming in 2025? Maybe that will be the year that we can finally game with each other and settle once and for all what is the best CW. 😁
Hi Stew you could be right about the flags, I’ve been assuming that people have the same limited attention span as me, lol. If it was actually a good idea I’m sure someone would have thought about doing this yonks ago. Yeah damage is tracked from month to month and damaged ships are returned to the dockyard for repair after battles have been fought. No ships may put to sea again until all damage has been fixed. It takes one strategic turn to remove 2 damage markers from a ship. Remote gaming is something that I’d like to try hosting now that we have fibre broadband out here, but given the scale of the figures I regularly play with I will have to think very carefully how it is to be presented to the players. I’m not sure we’ll ever agree which is the best CW…but I have to say I’ve developed a growing appreciation of the ACW after playing a number of games of at Jon Freitags house. Might be the quickest way you and I would get to meet up and play anything in the short to medium turn I reckon?! I’m sure he could squeeze in another game of Shiloh somewhere?!
DeleteLOL, that's how it starts. A few ACW games and it starts to grow on you. Which is why I never play any ECW games....
DeleteActually when I was discussing with JF about a remote game I expressed that I would like it if you and I were on at the same time. Maybe next time. 😁
That certainly looks and sounds interesting…
ReplyDeleteBut I am definitely not going to go and dig out the box that contains my stash of ships… No that is definitely not it sitting on my desk….
All the best. Aly
lol. You’re the only person I know of with a bigger gaming butterfly than me. I bet your lead pile has some very interesting bits and pieces in it!
DeleteExcellent looking ship and an interesting premise, I really like the naval aspect of the Russo Japanese war which is pretty much contemporary with what your doing so I'm really interested especially as I am still to find a naval game I like!
ReplyDeleteBest Iain caveadsum1471
Hi Iain, yeah it’s a great period, no age of sail wind / sail movement calculations but also before those pesky aeroplanes and submarines make rule writers lives too complicated. I nearly went down the Russo Japanese route - and might still yet - but I really wanted some models of those wonderfully weird French battleships.
DeleteThose are excellent ideas for simplifying recording of orders and damage. Your ships, in this post and the previous, look lurverly.
ReplyDeleteRegards, James
Cheers James - your post went into Spam again so apologies. No idea why it does that. I’ll look more often in future.
Delete