Okay cards on the table, I’m sort of phoning this one in. I played the game a week go and the details are already starting to fade. For someone that’s ostensibly retired I’ve been having a ruddy busy time of it this last few days, so apple bogies in advance.
Anywhoo
A better title for this playthrough should probably have been, “sometimes you can’t catch a break,” because the dice gods pretty much abandoned one side from the start.
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| The target. Two BUF lads attempt to get the locomotive up to steam while the Spanish volunteer Hotchkis team guard the main approach. |
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| To make matters worse for the attackers in the scenario the BUF had occupied both the engine shed and an adjacent factory in the previous mission and were ready and waiting. |
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| The BLDV plan was simple, Solomon’s Rotary Club Rifles would keep the factory defenders busy… |
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While The Major, the Lewis gun and a flame thrower team headed off around the flank to clear the engine shed.
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| Up on the carpet factory third floor a Rotary Club sniper kicks things off. |
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| Solomon’s lads leg it towards the lea of their target building. A smoke grenade was thrown which went off course but ended up providing more cover than it would have in its original target point. Fun fact. A smoke grenade of this period would burn for two minutes and produce up to 250sqm of coverage. My smoke grows by one template for three turns then disappears again one by one. |
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| The BUF needed to roll two sixes in order to get the loco up to steam and rolling. This one was close…but no cigar. |
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| I don’t allow grenades to be lobbed through windows from a distance, I insist the thrower is in contact with the building. I’d forgotten what a well placed grenade can do in a confined space. The BUF lads are stunned and flee to the far corners of the factory. |
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| The BLDV sniper gets his eye in and wounds a BUF guy in the engine shed. There he is look, up in the top window. Coooeee. |
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| Not wishing to be caught by more grenades the BUF withdraw from the factory, but hope is at hand as they roll the first six indicating the loco is finally at full steam. Now, which lever to pull to get it moving? Can they roll another six? |
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| The stunned BUF stragglers from the factory don’t get far. The Rotary Club rifle chaps are on them in a trice. It’s literally backs against the wall. Bodies begin to fall. |
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| Lady Luck is a fickle bitch. The Brompton boys secured a random event which resulted in the arrival of Unlucky For Some. |
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| The armored car was great but the icing on the Brompton cake was the arrival of the flame thrower team on the blind side of the engine shed…with predictable results. |
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| Surely things couldn’t get worse for the forces of corporate fascism? Actually…erm…yes they could. Where one faction has armour and the other does not I’ve added “tank shock” to the FFOL rules. Infantry with 6 inches of the armour suffer one level of shock, making their fire less accurate and their movement more cautious. Gomez and co decide to up sticks. |
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Sensing the way the wind was blowing and anxious to preserve some of his force for the next battle, Action Group leader Hartwell orders a quick retreat. The lads on the train failed to roll another six to snatch a last minute win and that was it…game over.
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| The final activation belonged to the Brompton lads, but out of perverse curiosity I wondered what the BUF might have rolled if they’d had another chance…and yes naturally it was a six! Doh. |
I was pretty sure the BUF would win this one. I began to suspect that the scenario was too weighted in their favour. They held strong defensive positions and only had to roll two sixes during the course of the game to win outright.
So, Hartwell has now lost his positions in the factory area and will be forced to fall back on the government defences at the Stour river bridge and the last mission of the campaign.
Cheers for wading through this lot, unless of course you just skipped to the end because batreps are boring, in which case boo - you suck. lol.
Toodleooh mes amis.
Your BaReps are never boring! Good stuff!
ReplyDeleteThanks Jon. I think you’ve noted yourself that Batreps are not everyone’s cup of tea, so it’s hard going for some folk.
DeleteYou are correct! For many, reading BatReps is a bridge too far.
DeleteHoorah for the Rotary Club! That wasn't boring at all Mark. Fairly tripped along.
ReplyDeleteFave pic has got to be the view from the engine shed back up to the carpet factory.
Cheers Chris, I didn’t realise the sniper was visible until I dropped the picture into the blog post!
DeleteVery good, your photography and excellent buildings / figure poses etc half tell the story themselves - you can see how much care has gone into that. I was trying to work out the odds of rolling two separate sixes during a game ….. but I gave up :-)
ReplyDeleteTee hee, calculating the odds would have been far too involved. As a happily retired accountant I can confirm that I’ve sworn off numbers for the duration. As to the photos, I’m lucky that the gaming space is well lit, the buildings are accessible, the figures are large (28’s) and the table itself is almost at chest height - which means your almost at figure level from the get go. When I was doing 2mm ECW units it was a lot harder to take decent snaps I can tell you.
DeleteThat was great and not the least bit boring, but very one sided, as you mentioned....but in a good way, hopefully no one wants the BUF to win! I was disappointed there was no sign of Ms O'Ryan, though .....
ReplyDeleteI was a bit put out at the outcome to be honest Keith. it’s not unusual to have the dice go against you when playing with an opponent, but for some reason it felt odd when playing solo. I twice thought of (but resisted) fudging things to make die rolls not turn out so badly for the BUF. Sorry about the lack of a Ms O’Ryan btw. My only option would have been to put some miliput boobies on the Solomon Bernstein figure - but I’m not sure that would have cut the mustard tbh.
DeleteA lovely setup and photos JBM.
ReplyDeleteTough luck for the BUF. When you said it was one sided I thought that the BUF may have rolled two 6's off the bat so was pleasantly surprised that the Brompton boys won.
The tank shock rule is a great idea and I am sure a good reflection of their impact.
Hi Ben, it’s easy to dismiss tiddly armored cars as being ineffective - but when you’ve only got a rifle you’ll undoubtedly take care to keep out of its way. One last battle in the campaign still to come.
DeleteTop fun and a most enjoyable battle report!
ReplyDeleteAlan Tradgardland
Thanks Alan, I actually like reading battle reports but I’m not sure everyone else is that keen. Good to know you thought it was okay.
DeleteGreat report lovely figures
ReplyDeleteCheers Nick, glad you liked it!
DeleteWell I love your batreps Mark, as they strike the right balance between enough info to get a flow of the game, with lovely images too, without it becoming overwhelming:). Mine on the other hand I struggle to keep to a manageable level, but c'est la guerre and all that;)! I thought this would be a bit easy for the BUF, but nice to see the Brompton lads coming out on top. One of the advantages of solo games, and campaigns too, is that one sided games can help to drive the narrative, whereas in a one off club game, it might be a bit of a kick in the teeth for the losers. Keep up the good work old chap!!!
ReplyDeleteThanks Steve, last battle in the campaign coming up shortly and this time without the factory setting I think. Might be going back to 100yr war next I think.
DeleteYour campaign progresses. Rolling that “what if” train activation is a slippery slope to madness.
ReplyDeletePeter, I came very close to changing the activation mechanism just before I started, since it seemed a pretty foregone conclusion that it wasn’t going to work. Not sure I’d try it again tbh.
DeleteExcellent - a most enjoyable read... and always good to see the guys in black get a kicking errr.. roasting... :o)
ReplyDeleteThanks Steve, not much love out there for the forces of order and corporate fascism is there? I suspect that at the time they must’ve thought THEY were the good guys, lol.
DeleteLOL... and don't erven get me started on how bad a press 'conservative authoritarianism' gets these days.. :o))
DeleteGreat stuff Mark, like others I did like the picture with the sniper on the top floor. even if it was a bit unintentional!
ReplyDeleteCheers David, I do take a lot of pictures, most of which never get used. I suppose pausing to take so many is one of the benefits of solo gaming.
DeleteDon't really understand the negative attitude towards batreps myself. I for one, love a well told story with fun action packed pics accompanying.
ReplyDeleteYours never disappoint Mark and I really enjoyed this episode. My prediction for an easy Fascist win seems ill declared and the plucky (And Very well armed, "this time") locals seem to have ably shooed away their adversaries.
Looking forward to the next installment. Shame it'll be the last in this series...
Thanks Dai, your prediction for an easy fascist win was not far off the mark in all fairness, only some really freaky dice rolls turned things the other way. I bet if I played this ten more times the BUF would win nine of the games. I’m going to have to start being more careful when setting victory conditions in the future. The next game will be the last for a bit but I wouldn’t rule out Brompton (and other parts of the town) reappearing at some point in the future - I’ve British army forces to paint for AVBCW and could even take it down the Sealion route too eventually.
DeleteSplendid stuff Mark… A most enjoyable battle report…
ReplyDeleteFlame throwers,Armoured Cars and Grenades… The BUF got everything they deserved.
Well don’t the Brompton boys…
All the best. Aly
“Well Done”… the Brompton Boys…
DeleteBlondie productive spooling 🙄
Lovely looking and as always, entertaining batrep! I too expected an inevitable fascist victory, so a nice surprise, Ive been thinking about your 100 years war project, what about basic impetus? Youve played it remotely with Jonathan?
ReplyDeleteBest Iain
Hi Iain, yes I did play BI with Jon and I actually have a copy of the rules somewhere about. At the moment I’m trying to decide whether to go with smaller tactical battles or just get a load more troops and go bigger. If the latter occurs I think BI is a pretty good contender so cheers for bringing that up. I’ve a homebrew set of rules very similar to ecorcheurs I’m going to try out first for small scale battles and see how I like that level of conflict.
DeleteIt may have been one sided to play, but makes for a rollicking good read, enhanced superbly by your sensational photographs. Top stuff Mark!
ReplyDeleteBest wishes, James
Thanks Jamie, the next battle will be taking place in the open countryside so won’t be nearly as cinematic I’m afraid.
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