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The removals men unloading my crap on Gold Beach |
Friday, 8 July 2022
Be careful what you wish for…
Sunday, 3 July 2022
The Bagley Field heist - Part 2
I ran the game today and was very pleased with the way TaM worked, though it’s definitely designed for more units on the board …and a different era of warfare!
The background fluff for this game was laid out in the previous post, so if you want to go back and look at that I’ll wait.
Up to speed now?
Okay then, the whole shebang took 7 turns and about an hour to play but there were enough potential alternative outcomes that I’ll probably run it again (off blog) at some point.
Here’s a few piccies of the action.
The outcome: Well it was a draw I suppose, since nobody got what they came for. On the wife’s insistence I diced for the possibility of the busses cargo exploding (she was passing by at the time) but it didn’t… and she also asked why none of the protagonists had used the dinky little machine guns on the back of the parked up plane.
Bloody women.
After arresting Eric and securing the munitions the police swept the site. Inspector Knacker was surprised to see the number of « workmen » apparently digging holes and a party of the better sort seemingly practising their golf swings behind the hangers.
Conclusions:
The TaM rules worked really well, though with more units it will really come into its own. Playing with a game clock is a first for me (for some reason) but it added a definite frisson of tension to proceedings and will be included where possible in other games I play.
It was a practise game of little consequence but I thoroughly enjoyed it and as usual found I could construct enough of a narrative to keep myself amused.
Hope you liked it…there’ll be more of it coming soon enough.
Toodleooh.
Friday, 1 July 2022
The Bagley Field heist - Part 1
Dateline: 8th May 1926
The General Strike is in its fourth day and the situation has begun to spiral out of control. Reluctant to involve the Army, Prime Minister Stanley Baldwin has so far relied on the “concerned citizens” of the Organisation for the Maintenance of Supply to keep essential services running; with the Police, somewhere in the middle, attempting to keep order. Fights between the OMS and those on strike have caused numerous injuries, two deaths and (worst of all to the Daily Mail readers) some damage to property.
Without any centralised orders to do so, small groups of the protagonists have begun to arm themselves with whatever they can find.
Word reaches the ears of the Stoke OMS leadership that guns and ammunition have been secretly moved by the Government into storage at nearby Bagley Field aérodrome. * Apart from a single caretaker the cache will be unguarded. Plans are laid to seize the stash so they can finally overawe the local strikers. At a late night Lodge meeting, two Army trucks are proffered to carry away the haul.
Unfortunately for the OMS, a spy gets word of their plans to the Stoke Workers Defence Committee and the comrades resolve to seize the haul for themselves instead. Overnight a couple of busses are stolen from the local corporation depot and prepared for a dawn raid.
The mission:
I’ll be taking on the (none hierarchical) command of a small Workers Defence Committee strike force, tasked with seizing the cache of weapons from the airfield. At the end of the landing strip are two Nissen huts, one of which contains our prize. Overnight sabotage of the OMS transport means they have been slightly delayed in setting off. The key to success will be getting there the fastest with the mostest, however the busses I’ll be using to carry away the goodies have no cross country capability and will become immobilised if they leave a road hex (they have a grey base as a reminder).
Notes:
All miniatures are Pendraken 10mm and the game will be played against my old nemesis, (Major Clanger) using Norm’s Tigers at Minsk rules (in a period they were never intended for, so soz Norm).
My chaps will enter on the southern board edge road on turn 1 and the OMS will enter from the north board edge when a 1D6 die roll of 3,4,5 or 6 allows.
The first Nissen hut to be entered will be tested to see if it contains the weapon cache with the same die roll as above. The weapons cache will always be in one of them.
A vehicle must be within an adjacent hex to the hut for the driver and his mate to load it on board. It takes a full single turn to load and the vehicle may perform no other action.
Any single transport is capable of carrying two infantry sections.
A single transport vehicle is required to move the haul to safety - loss of either sides available transport is an automatic mission fail.
TaM amendments for the period and scenario:
Due to the amateur nature of both sides there is no nomination of a hex that is automatically « in command » all potential hexes in which activity is required in a turn have to be diced for.
Game clock. The attack takes place at 6 o’clock in the morning but after thirty minutes the local police will arrive in strength.
Both sides have a moral rating of two. Lorries don’t usually count towards the force / morale total in TaM, but they are essential to complete the mission and the men involved would be more easily spooked by the loss of them than regulars in a bigger conflict.
Both factions are employing men armed with a mixture of short range civilian firearms. They have a range of 1 hex and a close combat die roll of 1D6. (Very limited in TaM terms).
Neither faction has the ability to make smoke and neither has any anti armour fire capability.
This game is an attempt to work through the basic TaM rules and sequence of play with just a few units per side. Although it will count as the first campaign mission none of the losses incurred will count against the faction force pools on this occasion.
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Bagley field aérodrome. Dawn, 8th May 1926. Workers assault transports entering from the south. |
Force pool:
I’m going to load all my workers into the leading bus and stop at the first Nissan hut. Keeping the vulnerable transports out of shotgun range I’ll search the first hut for the weapons with one section and send the other to either search the second or disrupt any arriving OMS. My primary target will be the OMS transports.
Major Clangers plan:
No idea! I’ll dice for the hut he’s heading for when his forces arrive on the board.
This has to be the smallest game (with the fewest units) that I’ve ever attempted.
And finally:
…a cry for help. If anyone knows where I might get some info on Elizabethan infantry or cavalry flags please drop me a line. I’m after the 1588 plus period but I can’t find anything on the inter web to speak of.
*totally made up place - naturally
Sunday, 19 June 2022
Strike
I’ve decided not to follow a formal campaign structure for my forthcoming strike project but will instead run games taken from scenarios in Neil Thomas’ One Hour Wargames book. The first faction (Government or Strikers) to win 3 consecutive games will be deemed to have won the whole campaign.
The factions will start with the initial force pools listed below from which six units must be selected to become their at start order of battle. New units may be drawn from the force pools to replace losses between games, but the winner of a game will also be able to draw down any one unit from the independent / unaligned forces to add to their own.
Strikers Forces
Armoured carrier & 6pdr gun
FT17 tank
Austin armoured car
Lanchester armoured car
2 x civilian busses
1 x command group
1 x mortar
1 x Vickers HMG
2 x Factory defence militia
3 x Workers Defence Force infantry
1 x 4.5 inch howitzer
Indépendant Forces
Whippet tank
Civilian lorry
Traction engine
Seabrook armoured lorry
Thornycroft AA truck
Model T flat bed
Motorbike & sidecar
1 x Cavalry
2 x Police (K division)
2 x Naval shore party
2 x Scottish infantry
HM Gov Forces
Tank MKV
Tank MK II
Birch gun
Fascist Earnhardt armoured car - “Carlotta”
Rolls Royce armoured car
2 x Military trucks
Staff car
1 x command group
1 x mortar
1 x Vickers HMG
1 x Fascist infantry
2 x OMS militia
3 x Regular Army infantry
1 x 4.5 inch howitzer
The units pictured below are included in the lists above and are the last ones required for this project. I’ve a few cardboard buildings to make up and some resin bits and bobs to paint but I expect the next post to be a battle report.
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Model T flatbed for the workers defence force command group and a staff car for the officers of the regular army. |
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A Rolls Royce armoured car of Major General George Lindsay’s experimental mobile force. |
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Part of a shipment to Russia this Austin armoured car was liberated by a Liverpool dockers collective and quickly pressed into service. |
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A traction engined road roller…because…erm…it’s cute? I suppose it’d make a decent road block or artillery tractor. |
Tuesday, 7 June 2022
Give ´em a taste of the birch!
No, not an instruction to thrash difficult teenagers, or even an endorsement of an S&M lifestyle. The post title actually refers to the fella immediately below.
And here are a few more weird and wonderful 1920´s war machines that’ll be appearing in my upcoming games. All models are Pendraken 10mm.
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Thorneycroft 4 ton trucks. Transport for the Government forces. |
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Told you there’d be another one along in a minute. Couldn’t resist adding a bit of colour to the collection. These vehicles have been requisitioned by the workers militia. |
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Another Thorneycroft truck but this time with a 13pdr AA gun mounted on the back. I suspect this would make a pretty potent anti tank gun despite its lack of armour. |
Thursday, 26 May 2022
Room on top
Things have been pretty busy here chez moi, what with the cheese shifting and the giddy social whirl my wife insists on including me in. Nonetheless further progress has been made on my 1926 General Strike project so I thought I’d share a few more piccies of the things that have recently passed across the painting desk. All items shown are Pendraken 10mm - apart from the plane which is Wings of Glory 1:144th scale.
First up is this little fella:
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A London bus pressed into service as an improvised troop transport. The advertising signs (which I think help tremendously) come from the Sankey Scenics N gauge railway range. |
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A motorbike / sidecar combination plus mounted troopers. I intend to use these for recon work and improving a forces overall command and control. I’ve kept them deliberately non faction specific. |
Sunday, 8 May 2022
Blue on blue
Just a quick painting progress update this week.
A combination of catching Covid 19 and reduced blogging effort has seen a bit more progress than I’d expected on my interwar General Strike project, so I thought I’d share a few piccies. All minis are 10mm Pendraken.
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Two 4.5 inch howitzers without obvious factional affiliation (so I can get more use out of them). A very popular weapon that according to Wikipedia even saw early WW2 service. |
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Two command stands (one per side). They can be either command or they can double up as forward observers at a pinch. Sorry about the Dandelion seed blowing past (left). |
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Same boys from the back in order to show off the radio’s. These are from Pendrakens WW2 range but radios were actually being used in the mid 20’s army despite being clumsy and unreliable. |
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Vickers HMG and a mortar team. One per side at the moment, though playing on a 3x3 board I can’t think I’ll need any more than that. |
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Another squad of matelots - two in total now, for a bit of variety. This bunch have an officer or senior rating amongst them. |
I’m currently finishing off two cavalrymen and a motorcycle with sidecar combination for recon work. Next on the blocks will be 12 jock infantry though I’ll need to do a bit of experimentation with painting kilts. Wish someone made a tartan paint, lol.
I should be onto vehicles within a week or so, and boy have I got some weird and wonderful looking things to assemble and paint up. I think you’ll like them.
Lastly for this post, an unexpected advantage to 10mm figures is their comparability with railway N gauge scenery. Nissan huts in cardboard are just part of a massive range of interesting (and cheap) buildings I’ve got on order.
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Nissan hut. I’ve always thought of them as a WW2 thing but they were first produced in 1916, so entirely applicable to 1926. |
Toodleooh for now.